AI Insights · Timothy · October 2021
Top 5 Boat Games Apps Performance in the US for Q3 2021
Discover the performance trends of the top 5 boat games on a unified platform in the United States during Q3 2021, including metrics on downloads, revenue, and active users.
In Q3 2021, the top 5 boat games in the United States experienced varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance:
Flippy Race from Ketchapp showed a notable increase in weekly downloads mid-quarter, reaching a peak of approximately 20.8K in the week of August 2. However, it saw a decline towards the end, closing the quarter at around 8.5K weekly downloads. Revenue peaked at $1.2K in early July and gradually decreased to $419 by the end of September. Active users also decreased from 73.6K at the beginning of the quarter to 60.8K by the end.
Hyper Boat by Suji Games experienced fluctuations in downloads, peaking at around 15.2K in early July and ending the quarter with 11.2K downloads. The app's weekly revenue was relatively low, with a high of $38 in mid-July and dropping to $0 by the end of September. Active users remained fairly stable, starting at 204.7K and ending the quarter slightly lower at 190.8K.
Port City: Ship Simulator from Pixel Federation Games saw a strong start with revenue peaking at $5.9K in the last week of September. Downloads showed an initial surge to 21.1K in early August but settled around 8.5K towards the end of the quarter. Active users increased steadily, starting at 6K and reaching 16K by the end of September.
Battle Warship: Naval Empire by Magic Prime Group Limited maintained impressive revenue figures, peaking at $426.4K in the final week of September. Downloads showed a modest increase, peaking at 8.7K in mid-September. Active users fluctuated slightly but ended the quarter at 13.5K.
Sea Port: Cargo Ships Harbor, also from Pixel Federation Games, saw a peak in revenue at $21.5K in early July, with a noticeable dip to $7.9K by mid-September before rising again to $16K at quarter's end. Downloads peaked at 9.6K in early August and gradually declined to 5.1K by the end of September. Active users increased from 4K at the beginning to a peak of 10.5K in early August, ending the quarter at 8.7K.
These insights are sourced from Sensor Tower. For more detailed analytics, visit Sensor Tower.